See what life is like at Maxis
Careers
We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.
Our values
Be authentic
We bring our true and best selves everyday.
Champion inclusivity
We strive for everyone to feel represented in our work, games and brand.
Create collaboratively
Great ideas come from any one of us. Great games come from teamwork.
Challenge ourselves
We approach all things as possible and embrace opportunities to grow.
Meet our people
Karin Ray
Development Director
“I feel like I belong at Maxis because Maxis really embodies a people-first mentality. It goes beyond just platitudes on a wall or in a presentation to the way that we live, breathe, and act every day.”
Jeff Weir
Principal Art Director
“Before The Sims, I worked on a variety of games where the primary verb was ‘kill.’ Kill your opponent, kill the monster, kill the beast. But here at Maxis, for the first time, the primary verb for what we do is ‘create.’ It’s a world of difference.”
Jessica Croft
Senior Game Designer
“I hear, all the time, stories about young LGBTQI+ kids who see themselves reflected for the very first time in The Sims, and through that, they realize who they are is normal, that who they are is fine, and that everything will be okay. And that is really powerful to me.”
Lyndsay Pearson
VP Creative
“I personally have always wanted to make people smile and laugh and be excited and just feel better about their day.”
Taylor Davis
Development Director
“What we do here matters to me because it matters to all the people out there who didn’t see themselves represented in games or media before and now have the chance to just explore lifestyle, explore themselves. And that matters to the team. Working on a product that’s beloved is wonderful. Working on one that’s beloved and able to enrich the world? That matters a lot to me.”
Manu Sharma
Technical Director
“A designer workflow is one of the top razors to make sure that designers feel happy. Happy designers always yield better features, player experiences, and player expectations. That’s what keeps the role interesting.”
Inmar Salvatier
Character Artist
“We’re inclusive in the real sense of the word. The tapestry of individuals that makes up our team is a collection of different life experiences and perspectives, and I think that comes through in our games.”
Ramin Rouya
Senior Quality Analyst
“On day one, I could be investigating an issue where the Grim Reaper is inviting your Sim to his party. On another day, I could be tracking down an issue where Sims can no longer become pregnant (this required a lot of WooHooing :)).”
Scott Dai
Designer
“Working as a designer at Maxis means that I get to spend every day surrounded by great people, tackling unique challenges, and bringing creative joy to millions of players. It’s a delight! I sincerely mean that. Coming to work is delightful.”
Lacey Bannister
Animation Director
“The people of Maxis make working here such a unique, fun, and rewarding experience. No matter the creative challenge, we come together as a team to innovate and problem solve.”
Putting principles in practice
Diversity, equity and inclusion
What it’s like to work here
Latest News
How The Sims and its partners are expanding diversity and representation in…
Behind The Sims 4 ‘For Rent’ Expansion Pack
Project Rene: Playtesting the Next Generation of The Sims
Join the team
Ready to tinker around and make something special? Check out our open roles.