Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Realtime Interactive Water Waves

In this master thesis report a new method for simulating waters surface waves is presented. The method is well adapted for real-time applications and has been developed with computer games in mind.

By simulating the water surface at several different resolutions simultaneously using a construction similar to Laplacian Pyramids dispersion is handled approximately resulting in a complex behavior.

The simulation is also extended with a dynamic level of detail method and phenomenological models for boundaries and high frequency waves. This method is prototyped inside the Frostbite engine developed at DICE and runs at 3 ms per time step on a single core of a Intel Xeon processor with high quality results.

Download Paper

Related News

Dragon Age: The Veilguard’s accessibility opens the game for everyone

Electronic Arts Inc.
Nov 21, 2024
Dragon Age: The Veilguard accessibility features allow players with different disabilities from around the world to enjoy the game.

GVGC partners with UNICEF for Game Changers Coalition

Electronic Arts Inc.
Nov 18, 2024
Bridging STEAM skill gaps, strengthening inclusive practices, and more.

Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilg…

Electronic Arts Inc.
Nov 12, 2024
See how Frostbite and BioWare took Strand Hair tech to the next level, simulating up to 50,000 individual strands for over 100 hairstyles in Dragon Age: The Veilguard.