Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Frostbite Presents at GDC and SIGGRAPH 2021

The Frostbite team recently presented at SIGGRAPH and GDC 2021, sharing some of their latest and most exciting work.

SIGGRAPH 2021

The Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) conference is an annual event where computer graphics professionals from across the globe come together to share and learn about the latest technologies and research in computer graphics.

The following is a brief summary of the presentation given by SEED’s Henrik Halén and Frostbite’s Kyle Hayward at SIGGRAPH 2021:

Global Illumination Based on Surfels

Talk by Frostbite’s Kyle Hayward and Henrik Halén

During this talk, SIGGRAPH attendees learned about Global Illumination Based on Surfels (GIBS) which is a solution that solves the challenge of calculating indirect diffuse illumination in real-time. This talk explains how surfels, short for surface elements, prove to be an efficient mechanism to cache irradiance on a wide range of opaque geometric surfaces and scenes.

Contributors: 

  • Henrik Halén, Senior Rendering Engineer, EA SEED
  • Kyle Hayward, Senior Rendering Engineer, Frostbite
  • Andreas Brinck, Senior Rendering Engineer, Ripple Effect Studios
  • Xiangshun Bei, Rendering Engineer, Ripple Effect Studios

See more at ea.com

GDC 2021

The Game Developers Conference (GDC) is the world’s largest annual event for game industry professionals, including programmers, game designers, artists, producers, and business leaders.

The following is a brief summary of the talks given by Frostbite team members at GDC 2021:

Environmental and Motion Matched Interactions;

Madden, FIFA and Beyond!

Talk by Frostbite’s Henry Allen, Senior Software Engineer

This talk shared the recent developments on Frostbite’s Interaction Scenario System - N-teract, for short. The presentation covered how motion matching has been integrated with interaction as well as how this system has been extended to interact with other characters, the environment and objects in the world.

See more at gdcvault.com.

Avoid an Identity Crisis as a Technical Designer

Discussion Panel moderated by Frostbite’s John Diaz

This panel discussion provided a glimpse into the role, responsibilities, and the day-to-day of a technical designer. Attendees also gained insights on how to start, become and grow as a technical designer without burning out.

Contributors:

  • Alan Blaine, Staff Technical Designer, Bungie
  • Alisha Thayer, Lead Technical Designer, Crystal Dynamics
  • Anne Chilldon, Senior Technical Designer, Volition
  • Jerome Parent, Advanced Technical Level Designer, WB Games Montreal
  • John Diaz, Senior Technical Game Designer
  • Rusty Sempsrott, Lead Technical Designer, Arkane Austin

See more at gdcvault.com.

 

Stay up to date on the latest Frostbite news and events on Twitter and LinkedIn.

Related News

EA Presents at SIGGRAPH 2024 With SEED, Frostbite, and EA SPORTS.

Electronic Arts Inc.
Jul 29, 2024
Contributors from SEED, Frostbite, and EA SPORTS share exciting advancements at SIGGRAPH 2024. See the preview here.

EA presents on graphics, gameplay, and generative tech at GDC 2024

Electronic Arts Inc.
Mar 12, 2024
Don’t miss these GDC 2024 talks from Electronic Arts engineers, scientists, and technical artists.

Announcing a new look and vision for EA's Frostbite engine

Frostbite
Dec 18, 2023
Electronic Arts’ 2024 Frostbite rebrand signals a new, more collaborative era for its cutting-edge game engine.