DirectX 11 Rendering in Battlefield 3
GDC 2011
A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient deferred shading, high-quality rendering and resource streaming for creating large and highly-detailed dynamic environments on modern PCs.
Related News
Dragon Age: The Veilguard’s accessibility opens the game for everyone
Electronic Arts Inc.
Nov 14, 2024
Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilg…
Electronic Arts Inc.
Nov 12, 2024
EA Security - Keeping Your EA Account Safe
Electronic Arts Inc.
Nov 6, 2024