9 Things Learned While Building Frostbite’s Cinematic Tools
Talk by Ludovic Chabant at GDC 2019
The Frostbite Vancouver team has been building cinematic tools for all of EA's games and along the way, they've learned a few things. This session GDC talk presented the high-level approaches, processes, and technical challenges the Frostbite team faced over the years as they scaled their workflows to work with a diverse set of games such as 'Dragon Age', 'FIFA', and 'Battlefield'.
GDC Vault link:
https://www.gdcvault.com/play/1025811/Tools-Tutorial-Day-9-Things
Related News
EA Presents at SIGGRAPH 2024 With SEED, Frostbite, and EA SPORTS.
Electronic Arts Inc.
Jul 29, 2024
EA presents on graphics, gameplay, and generative tech at GDC 2024
Electronic Arts Inc.
Mar 12, 2024
Announcing a new look and vision for EA's Frostbite engine
Frostbite
Dec 18, 2023