21 août 2024
Welcome to the latest Deep Dive on EA SPORTS FC™ 25, where we're taking a look at FC IQ, the new tactical system designed to give you more strategic control and freedom while increasing gameplay variety.
My name is Thomas Caleffi, and I am a Producer on EA SPORTS FC. Together with my colleagues Keegan Sabatino and Brae Thompson, we are excited to break down our approach to our new upgraded positional and tactical systems for FC 25.
Play like the world’s best
A new AI model powered by real-world data influences player tactics on the pitch through all-new Player Roles. The new Team Management system gives you an even better tactical understanding at both individual and team levels.
Transform your team
An overhaul of team tactics modernises positioning across the pitch, reflecting real-world styles for better match-to-match variation. Plus, new tactical presets let you emulate your favorite manager's tactics at the click of a button.
Work smarter, not harder
All-new real-time suggestions and D-Pad functionalities make in-game tactical decision-making more accessible and intuitive than ever, and new broadcast features allow you to better experience the changes as they take effect.
FC IQ is the new core tactical and positional system for EA SPORTS FC 25.
FC IQ helps refresh our approach to tactics and positioning to let us create greater variety and authenticity in gameplay. A new AI model, powered by real-world data, influences player tactics through all-new Player Roles that we’ll be breaking down further throughout this Pitch Notes.
In EA SPORTS FC 25, we’re introducing FC IQ as the latest foundational pillar of gameplay innovation, sitting alongside HyperMotionV* and PlayStyles, and designed to bring a new level of team play to the virtual pitch. Thanks to real-world volumetric data from top teams and footballers, we built HyperMotionV, which helped us move forward with the visuals and authenticity of player movement on the pitch. Additionally, implementing PlayStyles last year allowed us to further showcase players' abilities and personalities on the ball.
We’ve seen our community ask for new updates to Tactics, and our intent is for FC IQ to shake up how players choose to play across all modes.
This system is built on three main components: Player Roles, Team Tactics, and Smart Tactics. Each element is designed to enhance the game's strategic depth, with the goal of enabling a more nuanced and authentic football experience. Whether you’re setting up your team's formation or making tactical adjustments on the fly, FC IQ provides the tools you need to execute your vision on the pitch.
Now, let’s dive into Player Roles.
Player Roles guide how every player thinks, behaves, and moves off the ball.
From Goalkeepers to Strikers, each position has specific Roles and Focuses that dictate player behavior, both with and without the ball.
With 31 Roles, each with 1-3 Focuses, totaling 52 unique combinations at launch, the possibilities are vast.
This system not only aims to add depth to player selection but also allows for a more personalized approach to team building and tactics.
You can think of our systems like this: HyperMotionV refers to the unique motion characteristics of players, OVR is the representation of physical and mental attributes, PlayStyles are the on-the-ball skills, and Roles are the off-the-ball abilities.
As part of FC IQ, Role Familiarity is designed to emphasize the importance of player expertise in their respective Roles. Our proprietary AI model, powered by real-world data, helps assign Familiarity levels to a majority of players, indicating their proficiency in a Role. Familiarity adds an extra layer of strategy to squad selection, with the goal of encouraging players to consider not only the position but also the specific Role a player excels in.
Roles also determine how your players line up with and without the ball, and you can see that reflected in the menus.
While a Role dictates the primary responsibilities of the player, the Focus is a modifier upon the Role that enables you to tweak one or two characteristics of it slightly. We will explore each of these Roles and Focuses below.
Position | Role - Focus:
With the addition of FC IQ, note that the following elements have been replaced and are no longer present in FC 25:
Before we explore each Role, let’s discuss our philosophy for designing and building FC IQ and the Roles system.
Our goal is to emphasize Squad Building rather than just player positions. We want players to think like managers, balancing their team with players who fit their tactical system, and adjusting their tactics to suit their squad.
We want to enable you to start creating tactics from one of two general approaches:
OR
We want FC players to think about how they can create cohesive tactics by using the individual players’ specialties (Role Familiarity) without sacrificing team cohesiveness. Think of this as a manager taking over a new team: It might take multiple transfer windows to get their squad set up the way they envision it, and meanwhile, they can have some versatile players deployed in Roles that better serve the team.
Either way, the balance between Roles and a cohesive tactic is an essential part of creating a strategy that suits your team.
It is okay, and even expected, to use players in a base Role if that better fits your tactic. At a minimum level, you need to match players to their preferred positions. The Familiarity system is designed to empower good tactical decisions but does not dictate them. We do not want to force coaches to use every player in a Role++ or a Role+. There needs to be a balance between tactics and individual performance, so we wanted to make base Roles viable as well.
The Roles are based on positions, and any player in that position will have all Roles available to them, albeit at different Familiarity levels (more on that later).
The 52 different Player Roles allow you to choose the off-ball behavior of your players based on their authentic familiar Roles.
It’s important to note that each Role is distinct, with positive aspects and potential drawbacks. Even Roles that might seem similar, like CM Playmaker and CAM Playmaker, have differences such as their Focus or where they will play.
Before we break down each Role and Focus, there are a few elements that will be present throughout this section, and while they could sound intimidating on their own, they’ll naturally click into place as you scroll down and see the visuals for yourself:
A versatile attacker who usually stays close to the opposition's defensive line but opens themselves up for passes in the build-up and makes runs in behind for scoring chances.
Focus: Attack, Complete
Other characteristics: stay forward, slow to come back, low interceptions
This player has one objective: to score goals. They stay forward and focus on making runs in behind the defense, hoping to fashion a chance to score.
Focus: Attack
Other characteristics: get in behind, stay forward, slow to come back
Positioned in the forward line, this player drops deep to dictate play in the space in front of a defense. This also allows them to contribute to the defensive phases of the game.
Focus: Build-Up
Other characteristics: come short
An attacking outlet whose physicality allows them to hold up play, shielding the ball from opponents and bringing others into attacks. They feed on crosses as well as passes to feet.
Focus: Attack, Balanced, Wide
Other characteristics: turn back into the opponent
A wide midfielder who will always stay wide, hugging the touchline and offering support on the flanks in all phases of play.
Focus: Attack, Balanced
Other characteristics: stay wide, overlap runs, underlap runs
A wide attacker who begins on the wing but will regularly cut inside onto their preferred foot to shoot or play the final pass. They tend to run in behind the defense.
Focus: Attack, Balanced, Roaming
Other characteristics: underlap runs
A creative outlet positioned out wide but able to move inside to help create chances to unlock defenses.
Focus: Attack
Other characteristics: stay wide, underlap runs, slow to come back
This player tends to be the creative fulcrum of a midfield, given a license to roam and create space and opportunities for attacks. They are likely to be out of position if the opposition counters.
Focus: Balanced, Roaming
Other characteristics: come short, low interceptions
An attack-minded midfielder who plays in the 'hole' behind the strikers. Their well-timed runs into the box will result in plenty of goal-scoring opportunities.
Focus: Attack
Other characteristics: stay forward, get in the box, slow to come back
A midfielder who provides width when their team is in possession, moving along the flanks to offer a wide threat. It is particularly effective in a midfield three.
Focus: Balanced, Attack
Note: A central Half-Winger will tend to move to the side of their weak foot. A left-sided Half-Winger will move to the left, while a right-sided Half-Winger will go to the right.
Other characteristics: stay wide, overlap runs, underlap runs
A wide midfielder who will always stay wide, hugging the touchline and offering support on the flanks in all phases of play.
Focus: Balanced, Attack
Other characteristics: stay wide, get in behind, overlap runs, underlap runs
A midfielder who stays wide to facilitate play, providing passing and defensive support, but rarely ventures forward to attack.
Focus: Balanced, Defend
Other characteristics: stay wide, stay in line
A creative outlet positioned out wide but able to move inside to help create chances to unlock defenses.
Focus: Attack
Other characteristics: come short, stay forward, low interception, slow to come back
A wide attacker who begins on the wing but will regularly cut inside onto their preferred foot to shoot or play the final pass. They tend to run in behind the defense.
Focus: Balanced, Attack
Other characteristics: underlap runs
This player operates between the two boxes, being neither the last line of defense nor the final part of the attack but involved in everything in between.
Focus: Balanced
Other characteristics: stay central, cover center, get forward, come back on defense
A pivotal role in modern football, this defense-minded midfielder focuses on guarding their backline during attacks and covering off against counter-attacks, with limited attacking support.
Focus: Defend
Other characteristics: stay central, cover center, aggressive interceptions
This defensively positioned midfielder is the key cog to building up play from the back and will often be the catalyst for attacks.
Focus: Defend
Other characteristics: stay central, cover center, stay in line
This player tends to be the creative fulcrum of a midfield, given a license to roam and create space and opportunities for attacks. They are likely to be out of position if the opposition counters.
Focus: Attack, Roaming
Other characteristics: cover center, slow to come back, low interceptions
A midfielder who provides width when their team is in possession, moving along the flanks to offer a wide threat. It is particularly effective in a midfield three.
Focus: Attack, Balanced
Note: A central Half-Winger will tend to move to the side of their weak foot. A left-sided Half-Winger will move to the left, while a right-sided Half-Winger will go to the right.
Other characteristics: stay wide, overlap runs, underlap runs
A pivotal role in modern football, this defense-minded midfielder focuses on guarding their backline during attacks and covering off against counter-attacks, with limited attacking support.
Focus: Defend, Roaming
Other characteristics: stays back
A defensive midfielder who will drop between the centre-backs while their team is in possession to offer protection against the counterattack.
Focus: Defend
Other characteristics: stays back, drop between defenders, cover center
This defensively positioned midfielder is the key cog to building up play from the back and will often be the catalyst for attacks.
Focus: Defend, Roaming
Other characteristics: cut passing lanes
A wide defender that will prioritize protecting their own goal by staying back, holding the defensive line, and offering a passing option to release pressure.
Focus: Defend, Balanced
Other characteristics: sprint back to defend, stay wide, drop to support
A modern evolution of the fullback, this player pushes up the field, adopting a central position, when their team has the ball.
Focus: Defend, Balanced
Other characteristics: stays back, inverted run, no forward runs
This player's versatility and stamina allows them to push upfield to support attacks before returning to their defensive position.
Focus: Balanced
Other characteristics: stay wide, overlap run, underlap run, drop to support, sprint back to defend
Though technically a defender, this player will be more concerned with getting forward and offering width to their team's attacks.
Focus: Balanced, Attack
Other characteristics: join the attack, stay wide, overlap run, underlap run, slow to come back
A no-nonsense centre-back who excels at the basics of defending, including maintaining the defensive line.
Focus: Defend, Balanced
Other characteristics: No forward runs
A ball-winning centre-back who will step forward from the defensive line to make tackles, intercept passes, and lead the press.
Focus: Balanced
Other characteristics: stay back, step up, aggressive interception
A modern centre-back who is as comfortable playing offside as well as playing the ball, and capable of moving forward or wider to support build-up play.
Focus: Defend, Build-Up
Other characteristics: —
A traditional goalkeeper who stays on their line and focuses on shot-stopping.
Focus: Defend, Balanced
Other characteristics: —
A modern goalkeeper who is able to stop attacks and support build-up play as a passing option.
Focus: Balanced
Other characteristics: —
One crucial aspect of FC IQ is that players have different movements and behaviors when their team has the ball and when it doesn’t.
Your team's formation determines how your team defends when you do not have the ball. When you lose possession, your players will look to return to the formation position to defend. Of course, depending on Tactical Settings, Role Familiarity, and each player’s Focus, that transition might be quicker or slower.
While you cannot choose a different formation for when you have the ball or the exact formation position of your players when transitioning to attack, the Roles directly impact that, similar to how a real world player might interpret the instructions given by their manager.
Player Roles determine how players behave and move during possession. This allows players to move from their original formation positions and enables some nuanced strategies and asymmetrical formations that were not previously possible.
Use the RS (Right Stick) to change between the With Ball and Without Ball views.
Each player will have a Role Familiarity that allows them to perform their duties at a higher capacity than other players. A majority of Familiar Roles are assigned with help from a proprietary AI model that uses real-world data.
While the Roles are determined per position, Familiarity is connected to specific players and acts on the Role level.
Familiarity is position-based, meaning that if a player has that position as one of their preferred ones, they can play any role in that position. This logic applies to any position a player might have.
These are the four levels of Familiarity in FC 25:
When creating the three main levels of Role Familiarity, we wanted to ensure that regular Roles were viable. So, players can play a Role at their base level without compromising too much on their tactical approach.
To create your strategy's core, you only need to match players to their preferred position.
Of course, having a Role+ or Role++ will heighten the effects of every player and, in turn, maximize your tactic. But that doesn’t necessarily mean you need to sacrifice tactic cohesiveness for Role+ or Role++ players.
Another aspect to remember is that just because the player is familiar with a specific Role in a position does not mean they will be familiar with a similar Role in another. For example, the player below is a Playmaker++ as a CAM but is only a regular Playmaker as a CM.
Role Familiarity affects the following aspects of gameplay:
Our goal is to tune the system so that a Role at a base level can still be viable to unlock a good team strategy.
While every level of Role should be viable, the same cannot be said for Players Out of Position. A player is considered Out of Position when they are assigned to a position that is not among their preferred ones.
In terms of Roles, you will see a yellow exclamation mark, meaning that the Role and Focus assigned to a player are simplified.
Our intent with the Out of Position signifier is to help you understand that a player's natural abilities will clash with what you're asking them to do in the match and that these situations should be avoided to get the most out of your team and your tactic.
Out of Position players will still be able to play that position but at a much lower quality than someone who is designed to be there. This allows you to still use these players but they might not fit the ideal tactic you are trying to create.
Keep in mind that positional requirements are strict, meaning a Left-Winger cannot play as a Ring-Winger unless they have that position. In the example below, Vini Jr is considered out of position when assigned to a CAM or RW position.
Even players with a similar Role in another position, like an LM Winger, might still be out of position as an LW Winger if they do not have that position listed as their preferred one.
You can press Triangle/Y to swap around players in your lineup.
While their Roles remain in place, keep an eye out for their Familiarity, which can be different in the new Position/Role.
FC IQ also introduces Team Tactics inspired by the strategies used by the world's top football tacticians. This enables us to represent real-world styles more closely and allows gameplay to be more varied from match to match.
From formation settings to defensive approaches, Team Tactics gives you more control over creating your own strategy and sharing it with your friends.
Formations are still fundamental in FC 25, and while they do not heavily dictate your style of play as much as they did in the past, they play a vital role in determining what positions and Roles you have available for your tactic.
The formation you choose is how your team defends and lines up when they don’t have the ball, so keep that in mind. Also, remember that Roles influence players' behavior even in your base formation.
One of our goals with FC IQ was to make the same formations available across the game, regardless of the mode. Because of that, Player Roles, and due to the removal of CF, RWB, and LWB, we’ve also made several adjustments to formations:
One of our biggest goals for Tactical Settings is to revamp the system, removing what didn’t work well and enabling us to spread the team settings into other areas.
For example, the Roles now determine your team's width, directly affect your chance creation, and also help inform what type of pressure the players exert.
We also created some new settings, combining a few existing ones with a new flair: Defensive Approach and Build-Up Play.
As a result of all the changes, the following settings have been transformed or removed from the game:
FC 25 has four Defensive Approaches, which combine Line Height/Depth, Pressure, and Run Tracking.
Each Defensive Approach is directly connected to your team's Line Height, which you can manually adjust between specific values. The higher the line, the higher up the field your defensive line sits.
Here is how each approach affects your team:
There are three Build-Up Styles in FC 25, which determine your team’s priority when moving forward and up the pitch when in possession of the ball. The Build-Up Style also determines the base time it takes to transition from the defensive to the attacking phase (the Role Familiarity further impacts that).
This allows your team to rush forward and prioritize a quick attack (potentially good for when you need an immediate goal) or take their time to build up the play with more passes and focus on possession (potentially good for when you are under pressure).
An easy way to think about Build-Up styles is that they dictate how quickly your team goes from their own third into the opponent’s third.
Here is how each style affects your team:
Presets allow you to set your team up quickly and are inspired by modern football tactics.
They allow you to easily represent more real-world styles of play in Career Mode for example, and quickly let you replicate your Manager’s tactics in Ultimate Team.
Presets are designed to be ideal for new players who are unfamiliar with, or are simply less interested, in customizing their tactics.
For more experienced players, Presets are a great way to create a starting point for your own tactics.
In FC 25, there are a few base Presets (in specific modes like Kick-Off) and special Presets that are suggested during gameplay with the Tactical Suggestions (more info in the Smart Tactics section).
Here is a look at the base Presets of FC 25:
Changing anything on a Preset will result in your Present changing to Custom. An incompatible setting, meaning it breaks out of the Preset, is marked by a broken chain symbol.
In most modes, there is no downside to using a Custom Preset, except for Career Mode, so remember to look at the in-game prompts.
You will receive a warning popup once you try to save a tactic with an incompatible setting. Accepting will save your tactic and change the Preset to Custom, while dismissing it will discard your changes.
When editing a tactic and changing settings, you can save or discard your changes midway through.
There’s also the Reset Tactic function that appears after you save or discard your changes.
Resetting a tactic will put it back in the state it had once you entered the tactic screen. This means that no matter how many times you save your tactics, this button will revert them back to their original state. You can think of it like a massive undo button.
Bear in mind that leaving the Team Tactics menu will permanently save your tactics.
You can also access the With Ball and Without Ball views in the Team Tactics menu. They are the same as in Player Roles, and you can see how your Tactics Function with and without the ball.
Use the RS (Right Stick) to change between the With Ball and Without Ball views.
There is also dynamic feedback on your tactic that analyzes the team, your tactical settings, and your player’s Roles.
After analyzing these aspects, you will see three positive aspects of your tactic and three areas for improvement. There will always be three strong points and three weaknesses.
The Summary breaks down six aspects: Attack, Defence, Width, Endurance, Length, and Build-Up.
In FC IQ, you can have up to five custom tactics. This means that the gameplan/mentality system from previous titles has been overhauled.
Each Custom Tactic can have a custom name and can have its own formation, tactical settings, and Player Roles. The only thing shared between them is the lineup.
In the custom tactics menu, you have the following options:
Check out the Smart Tactics section later in the article to learn how Custom Tactics work in-game.
Knowing that we have a large community that enjoys sharing their custom tactics with each other, we created a shareable code system for each tactic.
Each tactic has a Code that is generated automatically and can easily be shared with friends or followers.
The Code is 11 digits long and contains the Formation, Build-Up Style, Defensive Awareness, and the 11 Roles and Focuses chosen. The Tactic name is not part of the Code.
The Code is universal; it works between any mode, console, and generation. For example, an Ultimate Team player on PS5 can share their code with their friend who plays Kick-Off on Nintendo Switch or their sibling who plays Career Mode on PC.
To use a Code, select the tile that says Import Tactic in the Custom Tactics menu, and type in the code that was shared with you.
As part of FC IQ, we also updated Team Management to improve the general experience and bring some quality of life upgrades to FC 25.
We created a brand new player info view that showcases more information about each player at a glance. The new view also includes things like PlayStyles and Roles.
The comparison view between players still exists and activates once you select two players.
There are also updates to the existing tabs:
We’ve also added a brand new Familiar Roles tab that showcases all Roles+ and Roles++ of the selected player.
During gameplay, you will also notice the number of substitutions remaining (and total) and the number of substitution windows remaining.
As a refresher, while most competitions allow for 5 substitutions (which can vary), there are only 3 opportunities to sub players in the game, called substitutions windows.
Players will now have (9) available bench slots depending on the mode and the competition, with the aim of enabling more flexibility regarding mid-match tactical changes.
The increased bench size is only available in specific modes and on PlayStation 5, Xbox Series X|S, and PC.
This menu was called Roles in the past, but it has been renamed Assignments and redesigned.
With the update, we added three new Corner Kicks Instructions: Target Player, Near Post, and Back Post.
These assignments allow you to select players to fill three critical locations during corner kicks:
You can see a defensive corner below with van Dijk on the near post and Konaté on the back post.
Smart Tactics are designed to make in-game tactical decisions more approachable and intuitive while integrating tactics more fully into the match experience.
We’ve created a new system that provides tactical suggestions based on the match's flow, allowing for quick adjustments that can change the course of the game. Smart Tactics aims to help players quickly adapt to any situation with simple directional pad presses and animated visuals signifying tactical changes.
Additionally, we’ve been able to add the much-requested ability to perform tactical changes at many different moments during the game, such as during a goal kick, during celebrations, foul scenes or shots replays.
Pressing Left on the directional buttons calls the My Tactics menu during FC 25 matches.
This menu shows you your Custom Tactics along with their names and formations.
To select which tactic to change to, you can simply press the corresponding direction. Your active/current tactic will always be on top of the list.
After requesting a change, you might see a “Tactical Change in Progress” message, meaning that your tactics have not yet taken effect. The message will disappear when your tactics transition has finished. Note that players can’t teleport into new positions and roles on your newly selected tactic, similar to how tactical changes in a real-world match can’t take place in an instant.
The changes will happen quicker if the ball goes out of play or the tactical change is made out of play.
To cancel a request while in progress, return to the My Tactics menu and re-select your previous tactic.
Pressing Right on the Directional Buttons calls the Tactical Focus menu.
This menu shows your team’s current tactical focus and has 3 options: Default, Attacking, and Defending.
Instead of completely changing your tactic, the Tactical Focus modifies your current tactic, respecting the formation and Roles that you have selected.
The following elements are affected by the Tactical Focus change:
Before diving into how the Focus is impacted, let’s explain the Build-Up and Defensive Approach.
Selecting “Attacking” as your Tactical Focus will increase the Build-Up by 1 level and push up your Defensive Approach by 1 level.
Selecting “Defending” as your Tactical Focus will decrease the Build-Up by 1 level and push down your Defensive Approach by 1 level.
All changes to Tactical Focus are temporary and can be reverted by selecting the Default option on the Tactical Focus menu.
After requesting a change, you might see the Focus Change in Progress message again, until your updated Focus takes effect.
Note that Tactical Focus does not change the Roles but instead changes the Focus of the Role of every one of your players.
Similarly to how it impacts the settings, selecting Attacking changes ALL your Role Focuses to be more offensive, and selecting Defending changes ALL your Focuses to be more Defensive.
Here is a quick breakdown of the changes (if both Focus are available):
When a player is already at a more defensive Focus when requested to change to a Defending Tactical Focus, there will be no impact to their Focus.
Pressing Up on the Directional Buttons calls the Quick Tactics menu.
There are four popular options you can implement:
Get in Box, Team Press, and Offside Trap are returning options from previous titles. However, Overload Set Pieces is a new toggle and increases the number of players in the box during Free Kicks and Corner Kicks.
Get In Box only applies during possession, while Team Press and Offside Trap are only enabled out of possession. Overload Set Pieces can be enabled at any moment except during a Set Piece itself.
Due to the revamp of the directional tactical menu, the following directional commands have been removed:
As briefly mentioned before, we created a real-time tactical suggestion system that suggests tactical changes based on the match's flow.
Many factors are considered, including the scoreline, match importance, current time, red cards, and even match stats including but not limited to, possession and xG.
Prompts that remind you when new suggestions are available and give you context for those suggestions will pop up at crucial moments with specific suggestions. These prompts can also be disabled in the settings.
You can access the Tactical Suggestions menu by pressing down on their directional button.
You will always have 2 suggested Tactics, like Tiki-Taka or Counter Attack, then either 1 Tactical Focus or an extra suggested Tactic, and access to the Substitutions menu.
The suggested tactics will completely change your tactics (including formation and Roles) and will override your current tactic if you don’t have an empty custom tactic for the duration of the match.
The following suggestions may appear:
To cancel a tactical change, select that suggestion again in the Tactical Suggestions menu.
Inside the Tactical Suggestions menu, you can press down on your directional button to access the new substitutions menu.
This new menu will show your Suggested Subs, Custom Subs, or a mixture of both and can display up to four entries at a time.
Simply press the directional button desired to request that sub. You can press as many as you want, and to cancel them you can press the same direction again.
Before going into the menu, you can see the number of subs and sub windows remaining. Note that running out of subs or sub windows will make this menu inaccessible.
We wanted to reinforce tactics in FC 25 with compelling visuals and commentary to make them more integrated element of matches.
As a result, we’ve created a Chalkboard system that shows up in place of the radar after any tactical change is requested. There are three different chalkboards you may see:
To go along with the Chalkboard highlights, we also use AR elements to highlight critical players on the pitch. You can disable both in the settings.
The commentators will also highlight and analyze key tactical changes. The commentators speak to and recognize tactical modifications made during the flow of the match.
To better showcase the playing position of players in your team and how they engage with each other, we added a new Pass Map in the stats screen during a match.
The Pass Map will show every player who participated in the match, including substitutes. The size of a player’s circle is determined by the number of passes that players made relative to others on your team, with bigger circles representing more passes.
We're excited to see how FC IQ will change the way you approach matches and the tactical changes you make in them. FC IQ represents a significant step forward in our ongoing effort to deliver a football experience that's as authentic and fun as possible, and we can’t wait to hear your feedback on it. Thank you for taking the time to check out this Deep Dive and we’ll see you on the pitch when EA SPORTS FC launches on September 27.
*HyperMotionV technology only available on PlayStation 5, Xbox Series X|S, and PC versions.
EA SPORTS FC™ 25 is available to pre-order now for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC and Nintendo Switch
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