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Kit Reveal - Captain Tarpals

Emperor's Demise Event

UNIT NAME: Captain Tarpals 

ALIGNMENT: Light Side

CATEGORIES: Attacker, Gungan

 


Key Attributes:

  • Heavy damage dealer for Gungans
  • His Basic ability deals additional damage to buffed enemies and dispels all the buffs from them
  • Ouch Time deals True damage to all enemies which scales with the number of debuffed enemies
  • Becomes a juggernaut with his Territory Battle omicron

Inspiration:

  • Probably the most recognizable Gungan outside of Jar Jar and Boss Nass, we wanted to make sure that we got Captain Tarpals into the game alongside his Gungan allies
  • The visuals on his abilities really call back to the Battle for Naboo against the Trade Federation Battle Droids
  • The names for the abilities are all based on his lines in The Phantom Menace, further reinforcing celebrating that film’s 25th Anniversary

Strategy Tips:

  • Captain Tarpals Special ability, No Giben Up, can scale highly based on the number of debuffs present on the target enemy. Try to apply as many debuffs as possible to deal heavy damage.
  • Utilize No Giben Up to Mark a high priority target that Gungan allies can follow up on.
  • He gains a bunch of powerful benefits when the allied Shield Generator is active. Make sure to protect the Shield Generator at all costs.
  • Captain Tarpals will counter attack enemies that are debuffed and deals True damage based on his max protection when attacking out of turn.

FAQ:

  • How do I acquire Captain Tarpals?
    • He will be available from the Marquee, Battlefield: Naboo II
  • What’s this new marquee structure?
    • We are trying out something new specifically for the Gungans! Each tier has both initial and daily rewards so make sure to come back each day.
  • Do I need Captain Tarpals to unlock Jar Jar Binks?
    • You bet! Relic 5
  • Will Gungans be getting GCs? 
    • Around Jar Jar’s release we plan to introduce a Gungan modifier and have GCs more heavily focused on players bringing in Gungans for a time. Make sure to prep your boomas!

ABILITIES: 

BASIC: Hey, Yousa!

Final Text:

Deal Physical damage to target enemy and Shock them for 1 turn. If the target enemy had any buffs, dispel them and deal damage an additional time. Gungan allies gain Advantage for 2 turns.

SPECIAL 1: Ouch Time (CD = 4)

Final Text:

Deal True damage to all enemies, dealing 10% more damage per debuffed enemy. Remove 10% Turn Meter from all enemies. Enemies without debuffs are Staggered for 1 turn. Separatist enemies without debuffs are Stunned for 1 turn, which can't be  resisted. Remove 2 stacks of Recharge from allied Shield Generator. This ability can't be evaded.

SPECIAL 2: No Giben Up (CD = 4)

Final Text: 

Deal Physical damage to target enemy, dealing 10% more damage per debuff on them, and call target other ally to assist. Gungan allies gain Critical Damage Up for 1 turn and recover 25% Protection. Inflict Marked on the target enemy for 1 turn, if they don't already have it. If the target enemy is a Separatist, also inflict the enemy Leader with Marked for 2 turns, which can't be dispelled, evaded, or resisted.

UNIQUE 1: Mesa tink of something (Zeta)

Final Text: 

At the start of battle, Captain Tarpals loses 75% Max Health and gains that much Max Protection. Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded, and he and the weakest other Gungan ally recover 10% Protection.

Whenever Captain Tarpals scores a critical hit, remove 1 stack of Recharge from allied Shield Generator. Gungan allies gain 5% Defense Penetration for 1 turn (stacking) for each stack of Recharge removed from allied Shield Generator.

Captain Tarpals gains 1% Turn Meter whenever an enemy is inflicted with a debuff. Whenever a debuffed enemy attacks Captain Tarpals, he counter attacks.

If there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and whenever he attacks out of turn, inflict Buff Immunity for 1 turn.

While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter.

At the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator.

The first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection. At the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns.

Whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn. Whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator.

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