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Kit Reveal - Boss Nass

Emperor's Demise Event

UNIT NAME: Boss Nass

ALIGNMENT: Light Side

CATEGORIES: Leader, Support, Gungan

 


Key Attributes:

  • Leader of the Gungan faction
  • Utilizes advanced Gungan technology by summoning a Shield Generator to the field
  • Brings an assortment of buffs and debuffs to control the flow of battle
  • Further enhances the durability of Gungan allies in Territory Wars with his Omicron

Inspiration:

  • We wanted to start the Gungan faction with their Leader, Boss Nass, so that you can see how the team is intended to work with each Gungan release.
  • The Shield Generator was inspired by the Fambaa-mounted shields in the Battle for Naboo.
  • Boss Nass’ jowl-shake was absolutely going to be included in the kit somewhere, it’s so iconic and so very Boss Nass.

Strategy Tips:

  • The Shield Generator is a critical component for the effectiveness of Gungans as a whole
    • Though each Gungan will bring a plethora of debilitating effects in their own right, the Shield Generator provides a tremendous amount of resilience and synergy for each Gungan ally.
    • Each Gungan will also have their own share of synergies and benefits from the presence of the Shield Generator
  • All Gungans will convert a portion of their Max Health into Max Protection, this can be important to consider while choosing your mods 

FAQ:

  • How do I acquire Boss Nass?
    • He will be available from the Marquee, Battlefield: Naboo I
  • For the Shield Generator, how does Recharge work?
    • Through a variety of mechanics, Gungans will reduce the number of Recharge stacks on the Shield Generator. When it reaches 0 stacks, the Shield Generator will gain a bonus turn where it can use its Basic ability
  • Does the Shield Generator gain turns outside of Recharge reaching 0?
    • No, it does not
  • How does Plasma Shielding work?
    • Plasma Shielding is a representation of the Shield Generator’s health, so when it reaches zero the Shield Generator will be destroyed; it loses stacks whenever it receives damage
  • Does the Shield Generator benefit from stats?
    • No, it doesn’t and it’s immune to buffs and debuffs
  • What this new marquee structure?
    • We are trying out something new specifically for the Gungans! Each tier has both initial and daily rewards so make sure to come back each day.
  • Will the shield generator be summoned in the Naboo raid?
    • While summons previously could not be summoned in raids, the new Naboo raid will allow for the shield generator to be present
  • Do I need Boss Nass to unlock Jar Jar Binks?
    • You bet! Relic 5

New Marquee Event:

With Boss Nass comes a new format for Marquee events you haven't seen before! With this special Marquee event there will be tiers featuring both first time and daily rewards!


ABILITIES: 

BASIC: Boss' Command

Final Text:

Inflict Offense Down on target enemy for 1 turn and call another random Gungan ally to assist, dealing 30% more damage.

During Boss Nass' turn, he recovers 30% Protection, gains 10% Max Protection (stacking, max 100%) until the end of the encounter, and inflicts Vulnerable on target enemy for 1 turn.

SPECIAL 1: Bombad Favor (Cooldown: 3)

Final Text:

Dispel all debuffs on Gungan allies and they gain 25% Turn Meter and Retribution for 2 turns.

Allies recover 20% Protection. If there is an active ally Shield Generator, remove 1 stack of Recharge from it. 

Gungan allies gain additional benefits based on their role:

  • Attackers: Critical Damage Up for 2 turns
  • Tanks: Taunt for 2 turns
  • Supports and Healers: Speed Up for 2 turns

SPECIAL 2: Intimidating Order (Cooldown: 4)

Final Text: 

Dispel buffs on all enemies. If an enemy was buffed, remove 25% Turn Meter from them. If they were a Separatist, remove 50% Turn Meter instead.

Inflict target enemy with Expose for 2 turns and inflict all enemies with Defense Down, 2 Damage Over Time, and Healing Immunity for 2 turns.

UNIQUE 1:  Ankura Resilience (Zeta)


Final Text: 

At the start of battle, Boss Nass loses 75% Max Health and gains that much Max Protection. 

At the start of Boss Nass' turn, he gains Potency equal to 50% of his current Protection percent until the start of his next turn. Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance and Offense. 

If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target.

LEADER: Boss of Otoh Gunga (Zeta, Omicron)

Final Text:

Gungan allies have +30% Max Protection, and Offense, and +30 Speed.

Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns. 

If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge.

If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available.

While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed. 

At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves. 

Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.

SUMMON: Shield Generator 

(Basic) Plasma Pulse: All Gungan allies recover 100% Protection, gain 25% Turn Meter, and have their cooldowns reduced by 1.

(Unique) Big Bombad Shielding: The Shield Generator has10 stacks of Plasma Shielding, which can't be copied, dispelled, or prevented. Whenever it takes damage it loses 1 stack. 

While Shield Generator is active, Gungan allies have the following benefits:

  • +500% Defense
  • Immune to critical hits
  • Take reduced damage from Percent Health damage effects

Plasma Shielding: While the Shield Generator has this, its allies gain bonuses

(Unique) Pride of the Grand Army: The Shield Generator has no Health or Protection and can't be defeated or destroyed while it has Plasma Shielding. When all stacks of Plasma Shielding expire, the Shield Generator is destroyed. The Shield Generator is immune to buffs and debuffs and its Max Health and Max Protection can't be increased.

The Shield Generator has 50 stacks of Recharge, which can't be copied, dispelled, or prevented. When it loses all stacks of Recharge, it takes a bonus turn and gains 50 stacks of Recharge.

Recharge: This unit will take a bonus turn when all stacks expire

(Unique) Summoned: This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.

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