The Pitch Notes
EA SPORTS FC™ 24 | Pitch Notes - PlayStyles Deep Dive
We are Breno Leão and Keegan Sabatino, game designer and producer, from the EA SPORTS FC 24 Gameplay team. We've seen some questions from the community about how exactly PlayStyles optimised by Opta are going to work in EA SPORTS FC 24, so we wanted to dive into some more details on both PlayStyles and PlayStyles+.
Optimised by real-world Opta data and data from other sources, PlayStyles dimensionalise athletes, going beyond overall ratings to bring to life the on-pitch abilities that make players special. Each PlayStyle affects gameplay, giving players unique capabilities you’ll see and feel that make their way of playing more authentic. PlayStyles+ enhance those signature abilities to a world-class standard and give access to enhanced effects compared to their regular counterparts.
Use this as a PlayStyles guide as you jump into EA SPORTS FC 24.Note that all effects listed are for both PlayStyle and PlayStyle+ versions, unless specified, with the PlayStyle+ versions being increased.
Power Shot
- Reduced time to contact with ball for Power Shots
- Increased ball travel speed for Power Shots
- Power Shot+: Lower elevation for high powered Power Shots
Dead Ball
- Longer preview line for free kicks and corners
- Increased curve for free kicks and corners
- Increased shot power for free kicks and corners
- Increased accuracy for free kicks and corners
Chip Shot
- Increased accuracy for Chip Shots
- Reduced time to contact with ball for Chip Shots
- More driven arc trajectories allowing for higher powered Chip Shots to remain on target
Finesse Shot
- Increased accuracy for Finesse Shots
- Reduced time to contact with ball for Finesse Shots
- Higher powered Finesse Shots are less likely to go over the goal
Power Header
- Increased ball speed on Headers
- Increased accuracy for Headers
- Higher powered Headers are less likely to go over the target
- Unique powerful Header animations
Incisive Pass
- Reduced time to contact with ball for Through Passes
- Increased ball backspin to be easier to control for the receiver and avoid over hitting the pass location
- Increase to accuracy of Through Passes
- Incisive Pass+: Pass trajectories are more likely to avoid opposition players
Pinged Pass
- Increased speed for non-first time Ground Passes
- Increased pass quality allowing pass receiver to have increased ball trapping control
- Increased accuracy on Driven Passes
- Reduced time to contact with ball for driven Ground Passes
Long Ball Pass
- Reduced time to contact with ball for Lob Passes
- Increased ball speed for Lob Passes
- Increased accuracy on Lob Passes
- Lob Pass height can result in a lower and faster trajectory if the path is clear
- Long Ball Pass+: Increased driven trajectory for Lobbed Through Passes
Tiki Taka
- Increased accuracy for short Ground Passes
- Contextual backheel animations if beneficial
- Reduced time to contact with ball for Ground Passes
- Increased pass quality allowing pass receiver to have increased ball trapping control
Whipped Pass
- Reduced time to contact with ball for crosses
- Increased ball speed for crosses
- Increased accuracy for crosses
- Increased curve for crosses
- Crosses have a more driven trajectory
- Whipped Pass+: Reduced cross height
First Touch
- Increase ability to control when receiving the ball
- Unique ball trapping animations
Flair
- Access to unique flair animations
- Increased accuracy with flair actions
Press Proven
- Increase to Strength while shielding
- Increased accuracy for off balance ball touches
- Increased shield effectiveness with the ball
- Faster shield dribbling animations
- Increased controlled touches when dribbling
Rapid
- Able to retain top speed for longer while sprint dribbling
- Increased accuracy on knock ons and sprint dribbling
- Reduced time to contact the ball when sprint dribbling
Technical
- Reduced time to contact the ball on Jog dribbling turns
- Increased max Controlled Sprint speed R1 || RB
- Increased awareness of players in their immediate surroundings
- Increased accuracy on Controlled Sprint R1 || RB
- Reduced time to contact the ball when Controlled Sprinting R1 || RB
Trickster
- Unique ball rolls from standing position with L2 + R2 || LT + RT
- Unique flicks with R3 + LS in any direction
- Trickster+: Unique flicks with L2 + R3 + LS || LT + R3 + LS in any direction
- Trickster+: Increase animation speed of Strafe Dribbling L1 + LS || LB + LS
- Trickster+: Unique Flair animation with L2 + Fake Shot || LT + Fake Shot while standing
Block
- Increased user controlled player blocking distance
- Increased distance for close manually requested blocks
- Reduced time to contact for manually requested blocks
Bruiser
- Increased physicality when performing physical challenges
Intercept
- Increased ball control when intercepting
- Ability to perform slide interceptions
Jockey
- Increased Sprint Jockey max speed
- Increase transition speed from Sprint Jockey to Sprint
Slide Tackle
- New Stop Ball Slide Tackles that aim to keep the ball close to the tackler
- Slide Tackle+: Contextually use hard slide animations when using regular slide tackle for improved responsiveness
Anticipate
- New Stop Ball Stand Tackles that aim to keep the ball close to the tackler
- Increased tackle accuracy
- Increased the max distance the ball can travel following a tackle
Acrobatic
- Unique acrobatic kick animations
- Increased accuracy for acrobatic kicks
Aerial
- Unique higher jumping animations
- Increase max running jump height to be closer to max stand jump height
- Increased accuracy and capability when performing an Air Shield Trap
Trivela
- Contextual Trivela kicks when beneficial
- Increased accuracy on Trivela passes
- Unique high power and high curve trajectory animations
Relentless
- Increased halftime stamina replenishment
- Reduced Secondary Contain cooldown
- Increased Secondary Contain duration
- Reduced Partial Team Press cooldown
- Increased Partial Team Press duration
Quick Step
- Increased Explosive Sprint speed
- Reduced Explosive Sprint activation angle requirement
- Quick Step+: Increased Explosive Sprint duration
- Quick Step+: Reduced Explosive Sprint cooldown
- Quick Step+: Increases the transition time from Explosive Sprint speed to regular sprint speed
Long Throw
- Increased throw-in distance
Note: Goalkeeper specific PlayStyles are limited for EA SPORTS FC™ 24 and are only available in Be A Goalkeeper Modes (Player Career or Clubs). Outside of those modes, they only have CPU AI behavior effects similar to Traits in the past. Goalkeepers can also have access to some outfield PlayStyles.
Thank you everyone for checking out our Pitch Notes notes on PlayStyles, we look forward to seeing them in action and hearing your feedback, cheers.
- Breno Leão and Keegan Sabatino
EA SPORTS FC™ 24 is available on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC and Nintendo Switch
Stay in the conversation on all things EA SPORTS FC™ by following us on our official X, Instagram, and YouTube, our Dev X channel @EASFCDIRECT, on the EA SPORTS FC™ Tracker and participating in the official EA SPORTS FC™ Forums.